Building I did for DOOM, the first level (The UAC - Rip & Tear).
The artists I worked with on this level: Brandon Souders - Level designer (level layout), Lear Darocy - Lead Environment Artist (blockout of the building), Colin Geller - Concept Artist (concept of the building), Phillip Bailey - Environment Artist (decal pass), Daniel Scanio - Environment Artist (terrain), Ryan Watkins - Skybox Artist (skybox), Tony Garza/Brian Ellebracht - Lighting Artist (outside and interior lighting), Wirgina Romanoska/Derek Best - VFX Artist (particles)