Crysis 3

Some of the environments I did for Crysis 3. For the first level I worked on the architecture/textures/modules, as well as level art and beautification.
The artists I worked with on this level: Stefan Heinrich (level art owner), Marius Popczyk (level designer), Pierre-Yves- Donzallaz (lighting artist), Ron Frölich (3d artist/props), Mihai Titoiu (concept artist), Rashad Redic (3d artist)
For the level "Islands", I worked on the ground area and created modules/cliff pieces/textures and worked on level art and beautification.
The artists I worked with on this level: Stefan Heinrich (level art owner, building ruins, final polishing), Matthias Otto (level designer), Pierre-Yves- Donzallaz (lighting artist), Robert Stephens (3d artist), Mihai Titoiu (concept artist)