DOOM hell

I composed the first area in hell for DOOM.
The artists I worked with on this level: Jason O'Connell - Level Designer (level layout), Phillip Bailey - Environment Artist (decal pass, rock and terrain meshes, bone assets), Sup Choi - Prop Artist (skull piles, fence meshes), Jeremy Thurman - Environment Artist (demon head rock statue), Tony Garza/Brian Ellebracht - Lighting Artist (exterior lighting), Colin Geller - Concept Artist (concept support and paintovers), Wirginia Romanoska/Derek Best - VFX Artist (particles), Ryan Watkins - Skybox Artist (skybox)