I created modules for the architecture and worked mostly on level art and beautification on the following screenshots.
The artists I worked with on this level: Finn Matthiesen (level art owner, layout, 1st art pass and final beautification/polishing), Wayne Adams (level designer), Chris Campbell (lighting artist), Frank Meinl (vista, architecture), Tom Deerberg/Ronny Mühle (vegetation, cliff pieces), Elite 3D/Forge (outsourcing companies for props)