I had the honor to help out on the farmhouse level and was responsible for most of the interiors. My work includes worldbuilding geo/UVW textures/ prop creation and placement/ decaling/ optimization. Materials were mainly provided by the MachineGames art team.
Concepts: Axel Torvenius
Blockout: was provided by MachineGames
Level Art Owner: Dan Scanio
Prop Support: Felix Leyendecker, Gary Matthews, Jeremy Kuehen, Ean Vasquez.
Lighting: Tony Garza